CPU and network are recorded by CloudWatch (history survives reloads). Load, RAM and players are read live at each status check.
Cloud Machine (EC2)
Power On boots the whole cloud server (a few minutes: it syncs mods then loads the mission) and starts hourly billing. Power Off shuts the machine down, disconnects everyone, and stops billing. This is not the game program.
Game Service
Acts on the Arma program only; the machine stays on. Restart Arma relaunches the server process. Resync Mods re-pulls config and mods. Both need the machine powered on.
Deployed Mods [..]
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Installed Missions [..]
ACTIVE...
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Each mission sets active or deletes in place; the active one is marked. Setting active applies on the next server restart. A mission's identity is its file or folder name without .pbo.
Uplink / File Transfer
Modlist preset (.html)
Mission (.pbo)
Transfers commit to the config repo and apply on next start, or hit RESYNC MODS while running.
Console
no feed
[ no feed ] press REFRESH to pull the last 200 lines of server output.
Server Config
The form edits common settings and rewrites only those lines, so the @@JOIN_PW@@ / @@ADMIN_PW@@ placeholders and anything else are preserved. Real passwords are injected from SSM at launch. Save then Restart to apply.
TeamSpeak Status
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MACHINE (EC2)...TS SERVICE...ADDRESS...
Cloud Machine (EC2)
Power On boots the TeamSpeak cloud machine and starts hourly billing. Power Off shuts it down, drops voice, and stops billing. This is not the TeamSpeak program.
Voice Service
Restarts the TeamSpeak program only; the machine stays on. Needs the machine powered on.
ServerAdmin Token
Privilege key to claim ServerAdmin in the TeamSpeak client (Permissions, Use Privilege Key).
Console // teamspeak
[ no feed ] press REFRESH to pull recent TeamSpeak log lines.